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StoneThrow

A VR experience built around one satisfying interaction: pulling a rock toward you with magic, steering it with your head, and launching it into a wall hard enough to break it.

Role
Solo developer, technical artist
Engine
Unreal Engine 5 (Blueprints, Niagara)
Platform
VR
Context
SCAD, ITGM 366
Year
2024

The level and landscape came from the Unreal Engine Marketplace. The interaction, VFX and materials below are mine.

Breakdown

3 problems, 3 answers.

Problem 01

Make a convincing dust effect for the moment the rock hits the wall.

Approach

The impact spawns a few sprites carrying a dust material I built for this. The material is world aligned so it reads as real dust rather than a texture stuck to a card.

UV distortion, panned and rotated, gives the dispersal a natural drift. A radial gradient on opacity fades each sprite smoothly to its edge.

Dust material: world-aligned texture, UV distortion and radial opacityClick to enlarge
Problem 02

Let the player control the rock with magic and have it follow where the camera is pointing.

Approach

While the trigger is held, a line trace fires from the controller. If the hit actor carries the rock tag, the Find Rock function runs and hands control to the rock blueprint's custom behavior.

Tag checks keep the trace cheap and mean any actor can become throwable by adding one tag.

Targeting: line trace, tag check and the Find Rock hand-offClick to enlarge
Problem 03

Send the rock into the wall with force and have it break apart on impact.

Approach

On trigger release, the grab component lets go and an impulse is added to the rock. The impulse is calculated from the camera direction, so you throw where you look.

On hit, the dust particle spawns at the impact point and activates. The magic particles on the rock deactivate and the magic effect on the material is switched off.

Rock throw: release, camera-driven impulse and impact handlingClick to enlarge
Contact

Let's build something you can stand inside.

Available for XR development and technical art work. Email is the fastest way to reach me.