
Mansour Tabbaa
XR developer and technical artist. I build mixed reality games, VR tools and real-time looks, and I write up how each one works.
I have an innate pull toward both technology and the arts, and immersive work is where they meet. Over six years of projects and coursework I've gone deep on VR, AR and mixed reality, 3D modeling and coding, mostly in Unreal Engine with Maya, Houdini and Unity alongside.
I sit between the art and engineering sides of a team. I'll write the gameplay blueprints, author the shaders and VFX, then go back and optimize the assets so it all holds frame rate on a headset. I'm the person friends and faculty came to when something broke, and I like being that person on a team.
Outside the headset: I competed for Jordan's national Jiu-Jitsu team for five years, and I speak English and Arabic.
- Education
- BFA Immersive Reality, SCAD, GPA 3.9
- Graduated
- 2025
- Languages
- English, Arabic
- Focus
- MR / VR gameplay, technical art
Where I've worked.
Universal Creative × SCADPro
Digital Elements & Mixed Reality Lead
Collaborated with Universal Creative to develop concepts for Universal Destinations and Experiences. Led the digital and mixed reality side of the work. Details are under NDA.
Pixeara
Intern, VR training
Implemented, optimized and animated assets in Unreal Engine for VR training experiences. Optimized virtual props in Maya and cut video in After Effects.
Flora, SCAD XR Film
Developer & Technical Artist
Bridged creative and technical work on an LED-volume XR stage production in Unreal Engine, aligning the director's vision with what the stage could render live.
MentalVR
Intern, VR safety training
Built a modular mini-map in Unreal blueprints that guides users to the next stage based on progression and ties into the dialogue system. Wrote Editor Utility Widgets that validate a level's required actors and settings.
Shown, cited, competed.
Software and skills.
Unreal Engine 5
Unity
Lens Studio
Houdini
Maya
Substance Painter
Photoshop- Blueprints
- HLSL
- OSL
- C++
- Niagara
- Materials & shaders
- VFX
- 3D modeling
- Optimization for headsets
- XR stage production
- Hand tracking
- Voice input
- After Effects
